CGI Lead

Sogeclair

Sogeclair Simulation
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• Undertake activities related to the design and development of Vision software and the 3D world edition tool suite as part of the core Product team.

• Demonstrate the ability to comprehend, create and debug C++ and C# modules

• Hands on development in vision engine API’s is mandatory

• Use and enhance a range of Unigine tools

• Contribute to innovation initiatives by providing solution (including using advance AI/ML based tools)

• Update methods documents, technical and functional documentation

• Set clear self (in consultation with supervisor) goals and KPIs.

• Monitoring self-performance on productivity, quality, compliance to process & standards is important according to the Engineering KPIs.

• Support a healthy and motivating work environment and atmosphere, work with the team effectively.

• Implements business initiatives including prompt corrective action plans for areas with below threshold performance.

• Ensure efficient and economical performance in accordance with operating budgets, year-end goals and objectives.

• Manage work assignments, productivity & quality, and process compliance in line with Sogeclair India goals, processes, and guidelines.

• Adhere to all policies procedures and work instructions within the discipline of Sogeclair India Quality expectations.

• Working in close collaboration with the Team in France and Adelaide and with 3D graphics lead, participate in regular discussions, ensure constant & consistent collaboration, and provide constant updates of the ground situation in Pune.

Requirements

• 12+ years if Exp in development, Team management and project execution

• Hands on development experience in Unigine/Unity/Unreal engines (3D environment, Blueprint, code, etc.).

• Hands on experience in modelling using C++ and C#.

• Aware of Data structure in C++

• OOPS concepts

• Performance optimization

• Experience of working on projects involving Distributed Software Systems design and development will be highly preferable.

• Understanding of key concepts in computer graphics and virtual reality technology.

• Skills in 3D mathematics (e.g. matrix/vector mathematics)

• Experience analyzing requirements and developing designs that meet requirements

• Knowledge of software design principles, including the use of UML

• Ability to work within an Agile workflow

• Problem solving skills

• Ability to diagnose and debug software problems.

• Experience in using 3D modelling tools like 3D Studio Max, Maya or Blender is desirable.

• Experience with databases, SQL is desirable

• Knowledge of network protocols (TCP/UDP), is desirable

• Experience with configuration management and defect tracking tools

• Initiative and a willingness to learn.

Skills

C++C#Unigine/Unity/Unreal engines3D mathematicsAgile workflowProblem solvingTeam managementCommunicationPerformance optimizationDocumentation